﻿using UnityEngine;
using System.Collections;

public class Quest : MonoBehaviour {


    public Transform buttonQ;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
    public void CreateButtonQuest()
    {
        for (int y = 0; y < 5; y++)
        {
            for (int x = 0; x < 5; x++)
            {
                Instantiate(buttonQ, new Vector3(x, y, 0), Quaternion.identity);
            }
        }
    }
}
